Star Wars: Rebellion

Witches of Dathomir
Session 1-4

The party traced an artifact (that they believe can be used to assist one of their now escaped Jedi brethren) to a merchant on Toydaria.

They arrived (eventually) to find the merchant was kidnapped and wanted by two hutt Cartels and a mysterious former inquisitor. They traced the object (and the merchant) to a safe house in the outlying area of the city and were ambushed while attempting to make a deal with one of the Hutt groups.

The party fought off a rival Hutt faction that assaulted the manor they were in, while they were in the middle of discovering the merchant had been severely wounded and later died from his injuries! Also, during the raid, three inquisitors arrived who were looking for the artifact.

The party sided with the raiding group of mercs to escape from the manor, and drove off the inquisitors while making their escape in stolen vehicles.

They mercs put them in contact with Idillic the Hutt. She was upset the merchant had died (a former business partner) and considered the party complicit in his death. To compensate her for the loss she asked the party to replace her business partner with the man who sold the merchant the artifact the group was looking for. If they agreed, she would allow them to keep the artifact and return their shuttle that she had impounded.

The group found out the former owner of the artifact used his profits to buy a run down space yacht. It crashed off the coast and had been there the past 2 weeks! The hutt intercepted the owners attempts to call for help and get repairs. The group arrived to find the ship in bad condition and sinking into a nearby river! As they attempted to save the previous owner (Dressk) the group was attacked by the EMPRIE who was ALSO looking for Dresk. The group drove away the Imperial ship, abducted the ISB leader, and killed four storm troopers.

After an arduous recovery attempt (that was rather lengthy) they managed to get the Yacht airborne.

Several phone calls later, they secured a time/destination to meet up with the Hutt after convincing Dresk he really had no options but to work for Idillic the Hutt. Since the group saved his ship, he gave them some information on the woman who attacked the group before (Jensarra) the inquisitor. He let them know that she had been an interested party, and he had done some research on her at HEMP STATION. A space station known for data mining and protection from Imperial business.

The group is now on their way to drop off Dresk and retrieve their shuttle.

Lure of the Lost
recap of the adventure

Lure of the Lost

During the events of Mountaintop Rescue, the Player Characters (PCs) rescued their mentor, Hethan Romund, and saved an ancient Jedi temple from Malefax, a dark side
adept seeking its corruption. They may managed to impress the Gatekeeper, an intelligence created by the Jedi to safeguard the temple’s secrets. While the PCs have secured the temple from the forces of darkness, much of it still remains locked to them. Now is the time for them to explore the temple and try to uncover its mysteries, while remaining alert for any further influence of the dark side.

Although Malefax was a formidable foe and a powerful adept of the dark side, the truth of
the matter is that he was not actually the mastermind behind the events of Mountaintop Rescue. He served the human fallen Jedi Rav Naaran, who is imprisoned in stasis within the temple’s depths. Rav Naaran was able to project his spirit from his imprisoned body and guide Malefax past the temple’s defenses, allowing him to bypass the Gatekeeper and a host of other security protocols besides. The Gatekeeper does not know anything about this, and is also unaware that Malefax was able to tamper with the temple’s internal systems during his time inside. The final consequences allowed Rav to escape and free other Jedi who fell to the darkside.

-The party chased after and killed/captured the escaped prisoners and had a final show down with Rav.
-They saved many locals from Frostwall Village to the south of the Dawn Temple.
-You cleansed the Caves of Light and Shadow, a powerful nexus of activity.
-They made contact with Heavy Gan’s Movers in the local space port, Reles.

Going Forward
Rav Naaran was taken prisoner, the PCs must find a way to restrain him until they can figure out how to reach the man he used to be and bring him back to the light. Redeeming Rav Naaran could take a full adventure or more, as the PCs research his past and visit sites significant to his time in the Jedi Order, and to his fall.

The archives of the Dawn Temple are largely concerned with the treatment of those who were committed to care there. However, the temple was still an installation of the Jedi Order and a repository for some small fraction of its vast collection of knowledge. The PCs might find leads on other lost Jedi sites, Force vergences, or ancient marvels through this research, leading them across Spintir or to other planets.

This is where the group begins…

Mountaintop Rescue
Elsewhere in the galaxy...


A long time ago in a galaxy far, far away…


It is a dark time in the galaxy. The JEDI ORDER has been destroyed and knowledge of the FORCE is all but lost. Only a handful of people sensitive to the Force remain, scattered across the stars, ignorant of their destiny.

Humble scholar Hethan Romund has preserved a fragment of the heritage of the Jedi. Traveling the galaxy, Romund stumbled across a number of people still strong in the Force and offered them what wisdom she could. Now, Romund has been captured by MALEFAX, a servant of the dark side of the Force. Compleled by Malefax to lead him to a lost temple rich in ancient knowledge, Romund has sent a signal to several of the Force-sensitive allies she has made over the course of her career.

Drawn together to rescue their mentor, these Force-sensitive’s now climb the snow-clad slopes of Mount Tellec on the Outer Rim planet Spintir…

Beyond the Rim (Session 3)
Episode 3: The Planet of Junk

Raxus Prime

This will be a short recap, as it was a long session and the ending was a hodge-podge of assumptions, future dealings, and time increases…

The session began with Senator Solo calming down the Captain and getting a ride in to the village via his allies in the mule. There he was able to negotiate for more time. Meanwhile, back at the Argus, an attempt was made to take off after detecting a probe droid in the area. While lifting off the bulk of the engineering section of the Sa Nalaar landed on top of the Argus, preventing it from moving. The Argus took moderate damage and it took some time to take off. (While trying, Hera opened the cargo bay doors and let the victims of the SPACE MADNESS!! In to the ship)

The party secured the services of the cyberneticist Cratala after the Imperials located the settlement. The Imps came in with a minor scouting party (it’s all they had; but they brought it all) and offered to make a deal with the survivors of the village if they turned over the Captain Horsal and Cratala. The group immediately responded with force by answering the offer with a well place sniper shot to the Imperial Officer that almost killed him. The village was in chaos, and some people even shot other camp members in disagreement over what to do next. This is where Tam set up a trap at the gate with Nexu food for the Imps coming through the gate and Morris attempted to negotiate with the leader of the Yiyar clan, but instead killed him when a deal could not be reached. More chaos ensued.


The Empire eventually formed a wedge and pushed through the village gates. The party fell back to the laboratory where the nexu were kept (this was were Cratala worked); she made an agreement to leave with the party if they protected her. The surviving member of the village, and what was left of the Yiyar clan also made it into the lab as the village was being overrun with Stormtroopers. They headed out the back after releasing the Nexu. The survivors raced down to the river where the Yiyar clan ship Nightflyer as landing. At that point, Morris tried to negotiate again. This time with his recent nemesis “Too Low” Salo. An agreement was reached rather quickly, and everyone boarded the ship as it was being fired on by the Imperial Carrier. The ship immediately headed for orbit, being chased by the Imperial freighter. Some fire was exchanged and the Imp ship broke off fearing for the worst.

Eventually, Argus met up in space with the Nightflyer and the decision was made to land back on the planet in a remote area so repairs could be made. A day was spent repairing the ship, securing new deals, and making plans and training in force powers and light saber design.

The Argus left the planet and headed for Raxus Prime. There they were greeted by TIE Fighters which lead them to the Imperial Base and Senator Solo talked his way through the formalities of the permit process (bypassing it really) by making an ally of the station commander in orbit, and the garrison leader on the surface (an unfortunate set of fellows). They eventually left and made their way to ROEM secret base for the Isotech Co. They found out they recently were infiltrated, and Roem had almost been killed in an assassination attempt. While waiting for him to recover and attempt was made on Senator Solo life, and there was an altercation with Trandshans posing as Jawas!!

The party prevailed, found out the Black Sun had put out the open contract on them all, but managed to locate a bacta tank from the real jawas who gave them 20 percent discount for the inconvenience of the attempted murder in their establishment. (Nice Jawas)
The group (after healing from the ordeal) made some personal business decisions, assisted Roem who they eventually met in their converted Corellian Corvett ship sick bay with finding parts for the damaged engine. They handed over the research and Cortalla joined Isotech (with the other survivors), the Argus crew was paid and became full partners.

The group then left Raxus Prime for Dantooine Click Here. There they met up with a Crime Lord from Black Sun, and discussed their differences. The Senator was able to negotiate with the Black Sun Vigo and end the hostilities toward the crew and his outfit. At that point, the Senator returned to the Core World to fulfill some business/work issues that had been discussed and the rest of crew stayed on Dantooine waiting for their next move and enjoying some time off. There was rumor a Jedi Enclave once was used on the planet. Several months go by, and everyone is shocked when Senator Solo returns with Bail Organa! Alive!!

He informs the crew that he will be lying low aboard the Argus until he receives word from his friends in the Rebel Alliance that their new secret HQ base is operational on some remote ice planet…

Note: The timeline increased several months. Perhaps half a year. (I’m leaving the number vague. However, we are roughly 6 months prior to Empire Strikes Back when the next session starts.)

XP AWARD: 30 points (Total; for the entire session. You received 10 half-way. I awarded 20 at the end)

Beyond the Rim (two)
Episode II: Welcome to the Jungle (Continued)

Episode II: Welcome to the Jungle (Continued)



Once the party arrived at Cholganna, they carried out an extensive search operation to locate the ship. Along the way, they discover wreckage debris, abandoned escape pods, and eventually the ship itself. They fought off several creatures including a swarm of huge wasps, a flash mob of what were called “Zombies” or persons with “Space Madness… SPACE MADNESS!!” who got into several pharmaceutical supplies from the frigates sick bay.
Some of the creatures were on speed, some on methanfedamine, but a few got into the Viagra"… Space Madness Indeed.

Click Here

The crew located “the vault” on one section of the ship, but it was located far under the ground and possibly flooded. They continued on to the bridge…


Eventually, the group faced off (twice) against a pack of Nexu, including cybernetically enhanced Nexu. The following morning after sleeping it off in a break room on the ship, the crew were found via IT-3PO homing beacon that drew the attention of Captain Harsol, the droids former master.

Also, the Yiyar clan caught up with the party at the same time. The Captain decided to take both groups back to the secret fortified settlement called the Retreat.


The group were given a chance to speak to the village as a whole while answering questions about the state of the galaxy before attempting to negotiate any sort of deal with Captain Harsol. Camp politics came into play, and the party was made privy to a rift between some of the populace and the captain. Harsol has been hiding from the Empire for so long that his paranoia has a chokehold over the camp: any who try to leave the planet mysteriously disappear.

Meanwhile, the party and the Yiyar clan were set up to spend the night in the same house (Yiyar upstairs, Party down stairs) which caused a lot of tension. Both the party and the Yiyar were able to speak with survivors, Cratala (the Arkanian master cyberneticist who altered the Nexu), and survivors. As the night carried on, and the next morning came the Captain stopped in to speak with the party again. There was a distinct impression the Yiyar clan had the upper hand in the negotiation process… the group asked the captain to be patient and attempt to speak with Senator Solo on a com link.

Note: During the course of the session, Hera spent some time conversing with the Holocron image of Lord KAAN who offered his services to aid in the struggle against the Empire. I have added him to the character tab as a person of note.

XP Award: 20

Beyond the Rim
Episode 1: The Tale of the Sal Nalaor


Cobblepot on Treasure Hunting

The Sa Nalaor? Well, now that’s going back a bit. There was a time when every treasure hunter in the Outer Rim was out there looking for that long lost Separatist flying vault. While the truth and the Sa Nalaor rarely seem to go together, one thing’s for sure: the Sa Nalaor’s infamous for disappearing.

Here’s one version of the story, and it might even be true: at the end of the Clone Wars, a Separatist captain loaded up his ship with every credit and ingot he could fit. When the Separatist movement collapsed, off he went. He made a mad dash up the Perlemian Trade Route and took along the best cyber-techs in the galaxy.
Well, the new Imprials wouldn’t have any of that. Maybe they feared a new cyber war or Outer Rim warlord, but it’s more likely they thought they were just hunting down yet another fleeing Separatist commander. In any case, the Imperials chased them up the Perlemian Trade Route.

The Sa Nalaor must have had a jittery hyperdrive, because we’ve got tales of skirmishes all the way to the Outer Rim. Right when the Imperials were about to blow the ship to pieces-BAM! The ship disappeared in one last hyperspace jump. That was it. No one’s seen it since.

Some say the ship simply disappeared in a hyperspace mishap. Others report sightings out in deep space, believing the ship might be lost between the stars. Every so often, someone reports debris on a remote Outer Rim planet, Problem is, there were so many Separatist ships fighting during the war and scattering after, that there’s a lot of lost ships to find. So, you might find something if you want to look hard enough. Just not the Sa Nalaor. At least, no yet.

Dramatis Personae

  • Oswald Cobblepot- Crime Lord; Shadowbroker Guild; An eccentric human “business man” who deals in information and favors in the black market. He has an obvious vested interesting in IsoTech.
  • EyeeThree: Originally owned by Capt. Harsol, the protocol droid is an expert negotiator who works for IsoTech while his master is missing.
  • Broady Yiyar: The Roadian helps lead the Yitar Salvage Corporation as the captain of the starship Nightflyer. Since hearing about the Sa Nalaor, Yiyar will do anything to both score a shipload of treasure and deal a heavy blow to his competitor, IsoTech.
  • Captain Rel Harsol: He is the battle hardened veteran of the Clone Wars who attempted to smuggle Cratala and her crew out of the Republic and set up a black market cyber-tech operation with Ropok, Reom’s father.
  • Cratala: Aloof and eccentric, the Arkanian is a master cyber-tech who blends her own genius with forgotten, Old Republic technology to create unsurpassed cyber-tech. When Chancellor Palpatine abducted her colleagues to serve as his personal medical staff, Cratala only narrowly escaped to the CIS and was later rescued once again by Capt. Harsol

Master-Com. The AI of the station. It functions much like a droid due to the myriad sensory inputs and databanks through t the station. It’s main function is to run virtually everything on board, from environmental controls, to turbolifts, to cargo distribution, more… its AI interface with humanoids is a holographic image of Rip Taylor.

Episode 1: The Tale of the Sa Nalaor
The party travels to the Wheel space station and has a few problems with the POS ship they “acquired” in the previous session. The ship, having several structural issues, proved to hamper the progress of the crew. The ship managed to dock, and while having a conversation with the AI of the wheel (Master Com) which represents intself with the holoimage of Rip Taylor, informed the crew of the standard docking procedures and that the ship was showing signs of engine overload.

The ship engine section caught fire, and the party astromech droid downloaded a virus when he attempted to gain control of the ship systems. There was some discussion of what to do as the droid took the ship out for a spin around the station (The droid attempted to fly the ship into the sun), but the crew (and droid) managed to regain control and make it back to the wheel.

Meanwhile, Herra was docked at the wheel and had repairs made by a local force using mechanic. After he did such a good job, the option of him continuing work with Herra came up and the decision was made that he (and his trailblazing companion) would join the crew.

Cobblepot on the Wheel and Dealings

The Wheel is a fantastic, civilized place to get away from it all-especially the Empire. I don’t know what sort of deal they’ve managed to pull, but whatever it is, it keeps the Imperials away. Well, mostly. I’m sure the Imperials keep tabs on the place, and I’ve heard they got their own station or ships nearby, just to track the comings and goings of whoever wants to avoid Imperial eyes. No matter. There’s enough traffic that one more freighter will hardly be noticed, or seen as out of the ordinary.

Go. Have fun, but not too much. Local security is tough. They don’t care who you are. If you make trouble, you’re off the station faster than you can say “Jabba the Hutt sent me.” Probably won’t care anyway. You want a name they will care about? Sure, I got one, but it’ll cost you extra.

The Senator Solo departed the POS and met up with the Black Market Spymaster, Cobblepot who introduced him to the owner of IsoTech, Reom; a Twi’lek boss of a semi-legitimate tech company called IsoTech. Reom has just received an old hyperspace message pod purportedly from the legendary, long-lost treasury frigate, the Sa Nalaor. His family and his company were once involved with the ship’s captain, Rel Harsol, and schemed to smuggle Separatist-designed cybernetics technology into the black market after the Clone Wars.

Reom wants the Senators Party to travel to the coordinates indicated in the message pod and see if the Sa Nalaor is there. He obviously is not aware of the reasons the party also wanted to travel to the planet, and assumes they are treasure seekers. The destination is the remote planet Cholganna, known as the home world of the vicious nexu. If they find anything, they are to map its current condition and look for any survivors, Reom sends his droid IT-3PO along with them since Eyetee-Three knew the missing Captain Harsol, can identify him, and can prove to Harsol the groups relationship to Reom. They are to depart once Eyetee-Three arrives on the Wheel and is delivered to their starship. Until then, they prepare their ship and follow their own leads to investigate the world and the Sa Nalaor.
They are not the only interested party, however. The Imperial Security Bureau is actively following the Sa Nalaor reports, and this is not realized until the Imperials try to place a tracking device on Herra’s ship. In response, he sends out his two new crewmembers onto the hull. There they find a droid attempted to attach a tracking device on the ship, and the trailblazer blasts the droid before he can finish his job.

Meanwhile, other members of the crew are taking in the sights of the wheel promenade’ and finds himself at Sonou’s Apparel. It sports a complete line of starship ready clothing for many common species. Jumpsuits, environment specific wear, and even spacesuits are available, as well as a limited supply of formal wear. Sonou, the Twi’lek proprietor, makes a good living replacing spacers and traders working clothing. (All clothing is very cheap; it fails on a despair roll during an appropriate check; Athletics or Resilience, garment fails)

The Twi’lek manages to get Khan to agree to model his clothing in his front window area. He even manages underwear and causes a minor stir on the station. This is about the time Senator Solo leaves his meeting and passes by the store, noticing his crew member posing in his underuse. From there, the two makes their way to a local restaurant catering to travelers tired of shipboard meals. Alderaanian dishes are its specialty. Tasia’s Tapcafe. With the Death Star’s recent destruction of Alderaan, (days past; the crew is only now finding out about it) Tasia’s Tapcafe has become a rallying point for refugees and anti-Imperial sentiment. Messages and holos form an impromptu memorial to the planet on the back wall, which is now covered in both open and cryptic messages to the dead, the survivors, and the defiant. Brun Brux, the Alderaanian proprietor, is aware that his place is likely to draw the attention of the ISB, so he discourages open talk of Rebellion. Instead, he publically focuses his efforts on saving Alderaans’ culture and spirit. Privately what he does is another matter… the Senator takes some time to pose for a picture with the business owner.

The party is not the only interested party in the Sa Nalaor, and that becomes painfully obvious to them when the Rodian Yiyar clan begins to stick their nose into the group business. The Rodians are comprised of aggressive and often violent starship salvagers and scavengers, and they are the obvious primary rivals in the search for the long-lost frigate. After failing to obtain the message pod data from Reom, the Rodians try to steal It-3PO while he is being delivered to Argus.

There is a conflict with the two new members of the group, they hire a private security force to guard the entrance to the ship, and manage to save a local merchant; Hal Lars who runs “The Parts Store”. The group of Wee-quay and Rodians were lying in wait for the force users to enter the store, but instead the Trailblazer noticed the ambush and called in assistance from other party members who showed up and managed to de-escalate the issue. However, on their return from the ship Herra made the crew aware through monitoring the area, that the droid they were waiting for had been abducted by the Salvage Co.

The party rushed after them, and there was a huge chase/shoot out in the docking area level of the spaceport. Several Rodians were shot down, and the Jedi Mechanic almost stopped his new found rival (a man he had earlier dealings with on the station “Too Low” Talo; and after a brief scuffle, the seond-in-command of Yiyar Salvage’s Wheel cargo bay managed to retreat to the Yiyar ship Nightflyer, as the droid was loaded into the cargo hold, and the ship made a hasty get-away as the party fire shots after it, and were left to deal with the station security. (Note: The Yiyar ship was partially damaged as it flew away from the station by hitting the towed POS because they ignored the proper exit clearance from the Wheel. There is a reason ships are made to wait for their appointed time to leave!) That said, the Yiar Clan have a lead on the party.

The crew board the Argus, and while it is prepping to leave (Astrogation check), there is a dispute over something between Khan and the Wookie doctor. They get into a fight which Khan starts, and afterward the crew question his actions. The Senator asks the Wookie to be examined in the med bay, and during the examination the Jedi Mechanic notices he is carrying a Sith Holocron. There is a discussion about altruistic notions and how that pertains to the force and he is overcome with a migraine headache and nose bleed. The Jedi Trailblazer and Khan instead have visions of a future where they are attacked, the ship is destroyed, and so on… the Senator believes the artifact is having a negative influence on Khan, and decides to discuss what to do next with Hera.

The group Jedi Mechanic takes the holocron and places it in a locker on the ship. That night, the cleaning droid takes the holocron and attempts to dispose of it, but Khan stops the droid and takes the device back to his quarters.

The Senator has a private conversation with Hera about what to do regarding the holocron, and Hera informs the Senator that for now, he is going to remain a neutral party, sympathizing with sentience within the holocron being tied to an object, he broaches the topic of placing it in a ship. This is immediately rejected by the Senator and a “wait and see” approach seems to be what will happen next as the ship makes its way to its next destination and leaves the Wheel behind…sw_wheel.png

Dead Man's Hand (Preview)
Session 5 (Preview)




Recent attacks on trading ships in the ARAH SYSTEM have plagued merchant vessels, but the EMPRIE has paid no heed. A powerful Hutt’s offspring has disappeared in the region, which has caused chaos within the Black Sun Syndicate.

Survivors of the attacks describe a phantom starship that appears to be DUGAN’S HAND, a legendary pirate vessel that disappeared almost three centuries ago.

While rumors spread of ghost ships and ancient curses, flocks of media and treasure hunters from around the galaxy have come to the Arah Asteroid Belt hoping to unravel the mystery of DUGAN’S HAND


::The crew has arrived on the famous smuggler’s moon of Nar Shadda. Their current contact with the Black Sun, Father Chainz meets them at the space port entrance alone. Obviously, as a sign of good faith. powell.jpgDespite the recent issue concerning the inability for the group to hand over the toxin they obtained from Hoth the friendly Father Chainz, after a small inquiry, realizes the decision is not being made in an attempt to extort money or make the BS appear weak. In normal circumstances, this would not matter and things would have a unfortunate turn out… However, things are far from conventional on Nar Shadda this week. The good Father leads the group onto a shuttle and the group speeds off to the one of the floating Casinos high above Nar-Shadda as he explains the situation::

In exchange to forgive and forget the Hoth Incident, and regain our favor (you will still need to relinquish the Cure and the Fett DNA) the BS is asking you seek out the remains of a long-disappeared pirate vessel, Dugan’s Hand. He transmits a dossier to the team data pad’s and your ship Hera. It contains the following information-

  • 8 weeks ago, a series of violent attacks began on merchant ships in the Arah Belt. All trade in the region has been disrupted. Most of these attacks left no one alive, but one survivor was rescued before dying of his wounds in a med bay. With his dying words, he spoke of a ship with pirate markings that appeared “out of thin air” and, with no warning, destroyed their vessel with sustained turbo laser fire before vanishing as mysteriously as it appeared.
  • In the past 4 weeks, however, the attacks have intensified in frequency, and have left several survivors.
  • These survivors have told similar tales of what they called a “ghost ship” appearing out o nowhere. They were also able to describe the markings and silhouette of the vessel, and records indicate that their descriptions fit the known markings and make of Dugan’s Hand, a notorious pirate vessel that disappeared without a trace inside the Arah Belt almost 300 years ago.
  • Merchant traffic through and around the belt has come to a near halt, and news outlets and reports have picked up on the story, which is making headlines across the galaxy. Skeptics insist that modern brigands are masquerading as the long dead pirates, while “true believers” insist that the vile pirate, Dugan, has returned from the beyond with his ghostly crew!
  • The BS doesn’t believe in any supernatural occurrences, of course, but wants to strike while the iron is hot and wants you to locate the remains of Dugan’s Hand, which they believe must be somewhere within the asteroid belt where it disappeared.
  • Finding the relic of a ship (or parts of it) would make a boon in their reputation in the region and would help the BS capitalize on the current media frenzy, and word of mouth with those who deal with the BS.
  • Lastly, one of the Council members of the BS offspring was aboard one of the ships that was not recovered. If you find the actual relic ship, chances are you will run into the imposter ship, and they would be the ones to divulge the BS Council members whereabouts.

The previous debt to the BS will be paid. The Hoth incident forgiven. And they will pay 1000 credits for previously unknown historical data and anywhere from 2000-4000 credits for an artifacts, such as pieces of the ship or equipment from the era. If you are able to locate and recover the full wreck of the Dugan’s Hand (if it exists); the BS has promised the team an extremely large bonus of 15,000 credits.

Of course, finding the actual pirates who abducted the BS council offspring is priority number one and will gain you the coordinates to the outer rim vessel you seek.

You will be given 24 hours to rest and conduct any intelligence before you leave for the region in question. You are each to be given an executive suite with 500 credits in chips. I wish you the very best of luck, and await your swift return my fast friends.


Note: See comments for information on the theme of the session.

Session 4 Ice Station Zulu
Session 4


Et tu, Load-lifter? Et tu?

You never go full on Rakghoul…

The group decided to leave Sel Zonn Station. The group finished their meeting with Father chainz and departed for Hera immediately. Along the way they spotted a man who appeared to be carrying Khan’s (previously stolen) backpack. The man was flanked by the party who entered the promenade (which resembles a rundown outlet store in a deserted mall) and quickly took out his allies, while Khan drug him around the corner and down a somewhat secluded hallway.

During the confrontation an injured man who was taken down by the group, drew attention from an elderly couple who calld the local security for aid!! The Brentaal Security Force was pulled from an important crime investigation on the lower level to deal with this altercation.observeandreport.jpg

The party eventually regrouped on Hera and made their way to Hoth. Unfortunately, there was an error in the hyperspace coordinates that caused the ship to come out of hyperspace too close to the planet and to make things worse, it was also hit with an EMP weapon from a ship that was waiting in orbit. This caused the vessel to go into a tail spin which is barely recovered before crashing into the base of one of Hoth’s mountains near the landing platform of the prison facility.

The ship is badly damaged and a couple members of the crew almost die, but are saved via a rescue mission and repairs on the ship commence. After a couple days the group makes their way up the mountain to the covered open entrance of the facility. Entering the docking bay, disguised as Imperials with prisoners for the transfer, they are instead greeted by security personnel who are confused and attempting to gain access to the prison facility, which has gone into lockdown due to an assumed prison riot. The platform personnel eventually engage the party in a social encounter, but the group convinces them they are there to help and Senator Solo gains information on a second entrance to the prion. They entered a maintenance entrance on the other side of the complex, and the group made it there via Bixby excellent piloting skills as he drove down the side of the mountain and navigated his way to the entrance outside despite the harsh environmental obstacles. Upon reaching the tunnel into the facility the group was attacked by a couple Wampas that were put down rather quickly.


The group killed the creature before it transformed fully in an act of mercy. However, the party was attacked as they traveled through the facility, at one point, by multiple packs. This almost proved their undoing and they retreated to one of the prisoner cells for protection. After regrouping, and being in the fortuitous position of having a couple of the Wampas from the outside drawing away some of the Rakghouls, they made their escape from the scene of the fight and deeper into the lower levels. As they made their way to the final level, the Load lifter made a sacrificial move to bar a doorway and take on an entire pack of rakghouls so the party could escape to the level below.


Arriving in the lowest level (labs) the main lab has the answer the team has sought, along with a pair of dangerous guards driven insane by the events in the facility, who are “protecting” two of the worst specimens in the lab. The group was able to stall the guards while planting explosives near the container holding two huge rakghouls in hibernation. The team recovered the virus and cure, exited the facility, and took care of the guards and Rakghoul super beasts with the explosion behind.


Traveling down an escape hatch which led back to the landing platform, they took on the security guard personal that they had originally met when they arrived at the facility. It was also evident that some of the Rakghouls had escaped and made their way out into the wilds of Hoth. It didn’t take long to make it back to the ship with supplies from the docking bay to repair their ship, Hera.

At that point, the group ran into the ship that had fired the EMP weapon while reaching orbit and after a series of events, was able to incapacitate the vessel and push it into a decaying orbit where it crashed on Hoth.

At that point, while further repairs were being made the group fell into a heated debate over whether they honor their bargain and return with the samples of the XR-12 virus and antigen. (And the extra vial of Jango Fett’s DNA)rakghoul-customization-3.jpg

The group (after much talking, yelling, shooting, and summary judgment of the content of others character…) decided to contact Father Chainz and offer an alternative. They would relinquish some of the cure along with the DNA of Jango Fett in order to remove any physical permanent repercussion. Other considerations could be made as well, and some possible scenarios were laid at the party’s feet such as a possible black listing from civilized areas controlled by the Black Sun. In the end it was decided that a face to face meeting would be necessary on Nal-Hutta in 3 days.

The group continued to discuss what their future plans would entail as they entered hyperspace…

Ice Station Zulu (Preview; Part 2)
Session 4 (prelude; Part 2)


After the end of the CLONE WARS, much of the galaxy is in the grip of the vast and powerful EMPIRE.

Working to consolidate its power, the EMPIRE has engaged in many secret research projects in the far flung reaches of the galaxy.

Many of these endeavors are opportunities or the criminal underworld of the outer rim, who are eager to gain the wealth and power that these medical and military breakthroughs provide.

And the criminal underworld has no shortage of people to gain these secrets for them.

::The crew meets up with the high ranking agent of the Black Sun Syndicate on the lower level of the space station, in a dive called the Imploded Leku.::


After a lengthy discussion and moderately difficult debate the crew decides to take Father Chainz, this seemingly trusting individual, at his word. He seems completely trustworthy and sincere, a straight shooter. timcurry.png Assuring the crew that the only reason they Black Sun would not be able to obtain this through more conventional measures is the fact their agents would be recognized by members working at the Hoth Prison facility the crew is being asked to travel to and acquire a prototype of a stimpack being developed at this “lab facility”, as well as the research notes. In return, the Black Sun will forgive the incursion into their base on Coruscant, provide the group with the coordinates to the ship they seek that is in the outer rim, and also make a valuable contact with Father Chainz.

The crew is given disguises that consist of several sets of Imperial uniforms and prisoner outfits with the cover to arrive with prisoners for transfer, and a security password.

Father Chainz instructions are simple: Land and talk to the ground crew. Let them know you are there to meet with “Dr. Tui about the XR-12 deployment”. A Black Sun agent inside will grant you clearance into the facility. Once inside, find the prototype Stimpack and steal it, along with all the research on it. Simple. Right?"

As the crew begins to leave the bar, they run into a mysterious stranger exploring the galaxy and seeking fortune and glory…

*See comments section for notes regarding this arc.


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